Nov 05, 2006, 03:35 AM // 03:35
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#241
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Banned
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Quote:
Originally Posted by lunksunkunk
lol, its called sarcasm along with a hint of a little humor. i think it went *whoosh* over ur head on that one. before u start acting as tho u know everything, read between the lines.
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Yeah because sarcasm is always so obvious in text. Especially in attempts at bad humour. And no, it didnt go over my head, I knew what point you were making and I addressed it. Maybe you should learn to read and go back and read my post again.
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Nov 05, 2006, 03:40 AM // 03:40
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#242
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Academy Page
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Quote:
Originally Posted by Sid Soggybottom
Yeah because sarcasm is always so obvious in text. Especially in attempts at bad humour. And no, it didnt go over my head, I knew what point you were making and I addressed it. Maybe you should learn to read and go back and read my post again.
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lol, read my post, i wasnt replying to u, i was replying to the original poster. SunJin or w/e. lol, dont get worked up over somethin that wasnt addressed to u. I throw in a little comedy and ppl start flaming each other. come on, its a forum, not a boxing ring.
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Nov 05, 2006, 03:47 AM // 03:47
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#243
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Banned
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Ahh my bad. I apologize. It's getting confusing who was replying to who and who you were talking about. You're right, everyone's getting too worked up including me.
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Nov 05, 2006, 03:56 AM // 03:56
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#244
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Academy Page
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Quote:
Originally Posted by Sid Soggybottom
Ahh my bad. I apologize. It's getting confusing who was replying to who and who you were talking about. You're right, everyone's getting too worked up including me.
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hehe its koo, only im getting worked up over is i just spent the last 10 minutes or so chasing after this Kournan priest that kept running around the castle where Koss was held captive. it was ridiculous. Wish i brought hamstring that last 33% longer w/ my sword. O well.
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Nov 05, 2006, 04:51 AM // 04:51
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#245
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: Virtual Realists
Profession: N/R
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The new AI sux big time. Henchies have become stupid and monsters have become way too hard to deal with for characters of the level for the missions. It has become mandatory for new players to get big experienced players to go with them. New players will not enjoy the game at all. I am an intermediate player and I find the changes extremely frustrating. Seriously considering switching to WOW, and have put purchaseing nightfall on hold.
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Nov 05, 2006, 06:50 AM // 06:50
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#246
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Academy Page
Join Date: Nov 2006
Location: Australia
Profession: N/
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Henchman are hard to use, but still they are sometimes better than most of the noobs out there. I tend to use henchman more often as they follow orders, even better with the new system.
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Nov 05, 2006, 10:44 AM // 10:44
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#247
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Will someone tell me why in the Court mission the hero's are going after the rifts without any flags, or calling telling them to do so? Because they are just going to aggro even though me and my teammate are telling them to stay in the center.
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Nov 05, 2006, 10:47 AM // 10:47
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#248
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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Okay, enough drama, this has been going on for long enough.
We need something official from ANet, other than them just calling us drama queens.
Drama queens we may be, but still the drama queens playing their game.
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Nov 05, 2006, 11:06 AM // 11:06
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#249
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Well we beat it, but I had to use henchies, because hero's are tards. I also seen Eve cancelling her rez sig 15 times. I also seen dunkoro cancel his heal touch. FIX IT ANET. You've had more than enough time now, f everything else fix this damn glitchy AI.
Sorry for my outburst.
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Nov 05, 2006, 03:21 PM // 15:21
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#250
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Desert Nomad
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Quote:
Originally Posted by Lagg
Okay, enough drama, this has been going on for long enough.
We need something official from ANet, other than them just calling us drama queens.
Drama queens we may be, but still the drama queens playing their game.
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and don't forget, the drama queens are feeding their families with their purchase... Customer Relations 101?
I still laugh at reading back at Nightfalls release, the only unhappy people were the heavy farmers as the AI then stopped the usual farming. Everyone else seemed to rejoice the improved AI and NF release (yea, it wasn't perfect, but miles better than what we have now). It was grand! Halloween, NF and better AI; white dyes and more. Awesome. Then the AI was changed and we get stuck with the worst AI I've seen in decades. We are then told the "praised" AI was a bug; and we are being dramatic as we watch the AI run in circles trying to figure out where they can attack without getting touched.
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Nov 05, 2006, 03:55 PM // 15:55
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#251
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Desert Nomad
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Quote:
Originally Posted by Sir Kilgore
How in the world can you claim he was having fun at the expense of your fun? Nothing was taken from you.
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Judging from your statement, you skipped over the entire conversation. Basically he states that he is unwilling to change to adapt to a nearly static environment. This kind of person is the type that will cause pug wipeouts repeatedly, because they are unwilling to adapt to what the situation presents. This kind of person detracts from everyone that is around him, because he is unwilling to change or even aknowledge that something is being approached in the "wrong way".
Unless of course you consider multiple failures "fun". He can still attempt his old style of play, even with the henchmen, and not affect anyone else trying to get through the game. As an alternative he can come here and attempt to affect influence to force everyone else to use his way, which is still not as good.
But like i said before, it really doesnt matter currently.
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Nov 05, 2006, 07:12 PM // 19:12
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#252
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Academy Page
Join Date: Oct 2006
Guild: [CnIm]
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this thread, despite its noble intentions, is becoming a bit of a rant. with that being said, ill add my opinion as clearly as i can, and hopefully more clearly than i have in previous posts
The A.I. in any game is always subject to improvement. Until it is sentient, it can be improved. However, the A.I. update to Guild Wars has not, IMO, been a step up, but rather a huge step back for the game. Yes, they "improved" the AI of heros and henchmen, but there are still MAJOR problems with their behavior, namely interrupting their own spells/actions, bunching up, or just running around aggroing everything in sight when they start to take damage. GG Koss. On to the Monster A.I. While I wholeheartedly disagree with Anet on the stance of non-commercial farming (they think its bad, I dig it), I can understand their desire to change the behavior of monsters to make their extermination harder to achieve. However. they are MONSTERS. i dont know about you guys, but when was the last time you were watching a movie or playing another game and a monster got hit, said "ouch, gosh, that really hurt, stop that" and ran away in terror? comedy aside, the kiting behavior of enemies needs to be cut down severely, because henchmen chasing monsters into other groups of monsters=death. yes i realize thats why they gave us flags, but i shouldnt have to micromanage my character and the henchmen at all levels of their play to keep them from deciding to chase a margonite seer straight into another group of margonites. while im not saying that monsters should stand stock still while we kill them, im saying they shouldnt be nearly as prone to scatter faster than a college party when the cops come. this goes especially for melee monsters. why should they be big and tough, and then run away and wont get into a fight when their health is too low. the melee monsters shouldnt be geniuses unless theyre a boss or something IMO
Id love to continue this rant but i think itd just be repetitive (moreso than it already is)
/endrant
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Nov 05, 2006, 08:24 PM // 20:24
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#253
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Jungle Guide
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The henchies still arent very bright. As stated, theyll run right into another group of mobs while chasing one that theyre already after. Appearently theres no way that they know thats a bad idea, which is obvious to anyone with a real brain. Henchmen should act more like real player, maybe improvement to threat detection is an idea to be implemented. Also, melee mons, although of animalistic intelligence(basically), would still realize, "that hurts", and move away from whatevers causing it, the survival instinct. I dont have much problem with that, but what I do have problems with is when you get chased as far as halfway across a map, or, after they break aggro, you stop, and even if theyr 1.5 the aggro bubble away when broken(about half the radar), theyll reaquire aggro, and come after you again. Thats too far for that, and shouldnt happen. Lots of people say "Just adapt". Well, sure, to some things, but if you HAVE to change a build to carry some form a slowdown that you didnt need before, thats a problem, and not something to "just adapt" to. I havent had too much trouble myself, but I dont really farm, or solo, so its a bigger deal for those players who do.
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Nov 05, 2006, 08:43 PM // 20:43
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#254
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Monsters never run away from me, unless they aren't attacking. If they just stand there (like some caster and monks do) then they will run if you go after them, so forget them yes you can kill without them healing. Most of the time they just sit there and die. Thing is, they all target 1 or 2 players and almost kill them and waste their energy. When Hero AI is below hench AI that isn't right I don't think. They are stupid, dumb and need to be cleansed of their lack of AI brainery. My ranger uses Broadhead on warriors. Why?
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Nov 05, 2006, 08:54 PM // 20:54
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#255
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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i think the AI for heroes at least is amazing. The micromanagement of the skills makes it almost better than a real player, especially with 1/4 second reflexes..
my monk hero infuses better, and knows when/how to infuse, than myself, or any other woh/infuser thats been in my group.
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Nov 06, 2006, 04:18 PM // 16:18
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#256
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Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
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How to put this without 'whining'. Talking Prophesies here.
In the beginning, you select a character and begin building it. You work your way thru the game aquiring new skills and adjusting you builds, (your skills, weapons, attributes, and team). You find the one that gets you thru all the missions and quests. Now, you start working on explorer titles. Last night you were making progress thru Mineral Springs, but ran out of time. Today you come on and "What happened to the AI?" You are being slaughtered just getting out the gate. After an hour of doing nothing but dieing, you find out the AI was changed to make it "better". Now, you "have to adjust". That means going back to "easier" areas to change skills, weapons, attributes, and team and relearn how to play the game. (Starting over when you are almost done.)
That is how sever and sudden the AI changes were / are. For farmers, the changes may be easier, they tend to work 1 or 2 areas. I am having to rebuild for the entire map, AGAIN.
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Nov 06, 2006, 04:42 PM // 16:42
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#257
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by garethporlest18
Will someone tell me why in the Court mission the hero's are going after the rifts without any flags, or calling telling them to do so? Because they are just going to aggro even though me and my teammate are telling them to stay in the center.
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I had the same problem, make sure you stick them to guard and not attack, then plop down a flag, they then seem to stay put, and only attack what comes to them with no aggroing.
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Nov 06, 2006, 05:14 PM // 17:14
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#258
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Pre-Searing Cadet
Join Date: Jul 2006
Guild: Nukem till they glow
Profession: W/Mo
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This kinda struck me as weird. I'm making a valiant attempt to power level Dunkoro(?) out side Maatu Keepwith my Warrior. I would park Dunkoro about 2 1/2 to 3 aggro circles away then engage the Kirins/Undergrowth. This worked fine for the first few mobs but once I got in aggro range of the Rangers (forgot their names), EVERYTHING (Rangers, Undergrowth...) just ran past me and aggroed on the monk...and he's not even close to me...he's 3 aggro circles away!!!! This is beyond absurd!!!! Why can't ANET just leave things alone and stop changing the rules in the middle of the game.
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Nov 06, 2006, 06:37 PM // 18:37
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#259
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Desert Nomad
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Quote:
Originally Posted by Nucflash
This kinda struck me as weird. I'm making a valiant attempt to power level Dunkoro(?) out side Maatu Keepwith my Warrior. I would park Dunkoro about 2 1/2 to 3 aggro circles away then engage the Kirins/Undergrowth. This worked fine for the first few mobs but once I got in aggro range of the Rangers (forgot their names), EVERYTHING (Rangers, Undergrowth...) just ran past me and aggroed on the monk...and he's not even close to me...he's 3 aggro circles away!!!! This is beyond absurd!!!! Why can't ANET just leave things alone and stop changing the rules in the middle of the game.
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This happens when I play as my monk as well. I made a point of staying way way back untill the other group members had achieved a good deal of aggro. To much of our disapointment, the mobs flew past the entire group, ran straight at me. Mind you, I standing still with SoJ ready (cause I knew the mobs would do that) - but the kicker is, when the team aggro'd the mobs, they were on the very egde of the compass... as in I couldn't even see the red dots.
As a personal note of utter hatred towards a lack of fix after all weekend; I've just about given up. I just spent an hour clearing a "fort" of Kournan troops. I sat and watched the AI run in circles, flee the second they are called as a target (yet they hadn't taken any damage yet), watched heroes and henchies run around fleeing the Avatar of Dwayna's area attacks, watched as Kournan Priests ran into walls, not healing their dieing friends, watched Kournan bowmen bounce back and forth unable to find a target (thus wearing a rut in the floor)... and much much more. Took an hour to clear this very small spot thanks to the AI. Most irritating was the fact I was attempting the quest "Estate Planning" and was supposed to be showing the area to Kwaju and Koss... after all said and done, Kwaju got confused and bugged at the gate entrance and would refuse to move again... an hour of frustration and irritating AI for nothing.
Most important thing to note in that paragraph, is when I say I sat and watched... that's what I did. I sat there, so sick of chasing foes around who either ran before they got hit, ran once they got hit once, or were chasing the heroes around. I descided to sit there and simply call targets. This is how I know mobs would flee before even taking a hit.
At this point, I know consider the game unplayable. I play a game for fun, and this crap, is not fun.
Personal note: I should have bought NWN2, now I don't have the cash to do so and am stuck with this broken game that is "working as intended"... whatever...
/end rant - and yea, I'm ticked
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Nov 06, 2006, 08:04 PM // 20:04
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#260
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Desert Nomad
Join Date: Nov 2005
Location: Oh Noes! The 'burbs!
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"Working as intended" is a bitter, bitter joke. At the risk of sounding like a jerk, it's another reason for me to stop buying/playing GW once chap 5 comes out. Besides, I need to reclaim my life. lol
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